Humans

Humans are unique for the degree to which they vary. Any two humans could have entirely opposed cultures, morals, and attitudes, with almost no commonalities to a casual observer. All humans in the Weald are immigrants, with ancestors that hail from the surrounding lands. While the weald has been home to humans for over a century, they have yet to truly create an endemic culture, rather retaining the culture of their homelands. Humans are ready travelers, keen to pursue new experiences and new horizons in a way few other races do. They also proliferate much faster than other races, their population quickly surpassing the native halflings to become the Weald's most populous people.

The majority of the humans within the Weald are from the Phoebian League, a loose conglomeration of city-states that has claimed the Weald as a part of its dominion. Some of the other cultures found within the forests are described below.

The Nukuoro

Living in small villages along the deltas of the eastern Weald, the Nukuoro are famed for their skill at fishing and piloting their shallow boats. They trade scrimshaw and whale oil well into the Weald's interior, bringing back metals and hardwoods that can't be found on the coast.

The Skylfling

The Skylfling typically live in the snowy peaks of the Glittergloom mountains, tending their herds of riding goats and farming the thin soil. In recent years when heavy snows make life in the mountains too difficult some Skylfling tribes ride down into the forests to winter in the relative comfort of the settlements that can be found there.

The Buda'at

The Buda'at were once the undisputed masters of the eastern grasslands, patrolling their borders on the finest horses, and chasing off interlopers with their unparalleled bowmanship. Unfortunately, the rise of the Hobgoblin empires has forced them closer to the borders of the Weald, with some groups taking work guarding trade routes or protecting communities.

The Poleis

Forced underground by the expansion of the church of Aramon, the Poleis are as much a religious group as an ethnic one. The worship of their chief deity, Ann Tyranis, is proscribed within the Phoebian League, so the entire group was forced to flee as the League gained sway.

Taking to the dwarven low roads the Poleis spread south into the Weald, seeking a place to call home. A great many Poleis have become dwarves, taking on the rites of dwarfdom alongside their own religious beliefs. Other Poleis have joined the gnomes' deep villages, acting as merchants and lenders in return for the opportunity to construct their temples.