Gods

The Gods of the world were born from Those That Came Before and gave rise to all that can be seen today. Each god has their own purviews, as explained below.

Aramon
Aramon is the god of light and truth. His divine domains are Light and Order.

The chosen of Aramon are known as Aasimar: divinely beautiful beings destined to lead Aramon's faithful against his enemies. It is said that Aramon grants communities in need of his leadership with an Aasimar child in an effort to bring more mortals into his fold.

Aramon is associated with the morning-star mace and the Eagle. The morning star due to his association with the sun, and the Eagle to to their nobility.

Bronnir Ironhammer
Bronnir Ironhammer is the god of dwarves, the earth, and craftsmanship. His divine domains are Forge and Arcana.

During times when a community of dwarves is particularly oppressed Bronnir Ironhammer grants a chosen dwarf with the secret knowledge necessary to create Warforged, constructs of wood and metal that are duty-bound to improve their community's lot.

True to his name Bronnir Ironhammer is associated with the warhammer, with some devout dwarves carry a weapon known as Bronnir's Pick: a tool with a pickaxe head for prospecting and a hammerhead for defending what is found. Bronnir is associated with both owls and tortoises. Owls are considered to be the gods wise aspect, wheras tortoises represent his iron-hard determination.

Hakash
Hakash is the god of goblins, secrecy, and hidden things. His divine domains are Knowledge and Trickery.

Kuningas
Kuningas is the god of hobgoblins, travel, and royalty. His divine domains are Order and War.

Kuningas is associated with the simplicity and nobility of the sword. Smaller swords represent his fleetness, while larger swords represent the swift execution of his divine will. Lions and unicorns are both common symbols of Kuningas

Paulus Woodsman
Paulus Woodsman is the god of halflings, joy, and laughter. His divine domains are Trickery and peace.

No one knows why Paulus created the feline beings known as Tabaxi, but they arrive from the Nook without ever revealing their origins or purpose.

The Woodsman is often shown carrying a sling, as its humble appearance belies substantial power. There are a number of stories that involve Paulus Woodsman slinging the sun into the sky to light up a party or to dazzle a pursuing foe.

Paulus Woodsman is sometimes shown amongst rabbits and songbirds, both of which embody his joyful and nimble essence.

Sehanine
Sehanine is the goddess of elves and nature. Her divine domains are Life and Nature.

Sehanine is the goddess of the feywild, and those that carry her tears are known as tieflings.

When Sehanine is depicted in her warlike aspect she is shown with either a spear or a bow, both of which can be easily made from the bounty of her forests.

Sister Nox
Sister Nox, or Ann Tyranis is the god of darkness and lost souls. Her divine domains are Death and Twilight.

In her darker guise Sister Nox preys on unclaimed souls and drives her followers to spread despair. This aspect is often represented by an angler fish, using the light of power to draw mortals into her realm.

Ann Tyranis, on the other hand, spreads freedom and deposes tyrants. In this she us shown as the raven that feeds upon the flesh of the fallen king.

The sickle is associated with both the waxing and waning of the moon and the reaping of the lost. In battle followers of The Dark One may use curved swords such as the kilij or the khopesh.

Tenntron
Tenntron is the god of gnomes and natural disasters. His divine domains are Tempest and Protection.

After particularly severe natural disasters such as tornadoes and volcanoes Tenntron gathers the expended energies and feeds them into a new being: a Genasi. Genasi bear the remnants of the disaster that caused them and are highly polarised, either becoming destructive or protective forces.

The sudden strike of a viper is often seen as a metaphor for Tenntron's works, as are the heavy footsteps of an elephant.

Tenntron is often depicted as carrying a meteor hammer or a battle-axe, both of which are capable of devastating blows.

Ulfbargr
They Who Change is the god of orcs, art, and community. Their divine domains are Life and War.

When the God of Beginnings sees a region as being too stagnant they send a Changeling to create change. Due to the amorality of the gods these figures can be either heroes or villains, as Ulfbargr does not care whether the new status quo is better or worse, just that it is different.

Ulfbargr is often shown surrounded by monarch butterflies, as their communal migration speaks to their sense of community and their metamorphosis speaks to their abhorance for stagnancy.

Vizictus
Vizictus is the god of dragons, knowledge, and magic. His divine domains are Knowledge and Arcana.

The many eyes on a peacock's tail are sometimes used to represent Vizictus' knowledge of all things. There are stories of Vizictus taking on mortal guise to learn more about the other gods, though if they ever made eye-contact with him it would become clear who he was.